model		"stick_idle.ase"

anim		"bend"		"stick_bend.ase"	""
anim		"rise"		"stick_bend.ase"	""	reverse
anim		"jump start"	"stick_jump_start.ase"	""
anim		"jump"		"stick_jump.ase"	""	reverse

type_move	stick
type_collide	mesh
